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	<title>Comments on: Can We Really Create Experiences?</title>
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	<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/</link>
	<description>A blog about user experience and website design.</description>
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		<title>By: Heidi Cool</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-31</link>
		<dc:creator>Heidi Cool</dc:creator>
		<pubDate>Wed, 10 Dec 2008 02:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-31</guid>
		<description>As a marketer and a Web designer I&#039;d have to say it&#039;s the usual bit of mktg doublespeak. We can create user-friendly interfaces. We can create easy-to-use tools. We can create useful features. 

Overall we can create an environment that is conducive (or not) to providing a positive experience, but the experience itself is mere concept until made real by the participation of the users. It is up to them to make the experience a reality. And up to us (developers) to not throw obstacles in their way.</description>
		<content:encoded><![CDATA[<p>As a marketer and a Web designer I&#8217;d have to say it&#8217;s the usual bit of mktg doublespeak. We can create user-friendly interfaces. We can create easy-to-use tools. We can create useful features. </p>
<p>Overall we can create an environment that is conducive (or not) to providing a positive experience, but the experience itself is mere concept until made real by the participation of the users. It is up to them to make the experience a reality. And up to us (developers) to not throw obstacles in their way.</p>
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		<title>By: andy z</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-28</link>
		<dc:creator>andy z</dc:creator>
		<pubDate>Tue, 09 Dec 2008 05:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-28</guid>
		<description>Georgia, i think it&#039;s worth defining it properly. now it might be a neglegible difference but in the future, when things have evolved, it might mean a wide gap.

to me, an experience can be created when you - figuratively spoken - take someone by the hand and lead them thru an environment which creates some &quot;choreographed&quot; impacts to that someone. like walking through a valley, or river-rafting, or watching a movie. 

the problem with websites is: you can&#039;t really take them by the hand. they can always stop, click slower or skip, get distracted by real-life (the world outside the screen) or simply walk away. so the classical &quot;experience&quot; as i understand it can&#039;t take place. from this viewpoint it is somewhat analogous to &quot;motivation&quot; which, according to http://www.sprenger.com/en/ can&#039;t be created, either. we can support its coming-up, we can try to keep it on a high level, but essentially we must let it happen inside their head.

when seeking accuracy of terms it might be a good idea to look &quot;experience&quot; up in a good dictionary.</description>
		<content:encoded><![CDATA[<p>Georgia, i think it&#8217;s worth defining it properly. now it might be a neglegible difference but in the future, when things have evolved, it might mean a wide gap.</p>
<p>to me, an experience can be created when you &#8211; figuratively spoken &#8211; take someone by the hand and lead them thru an environment which creates some &#8220;choreographed&#8221; impacts to that someone. like walking through a valley, or river-rafting, or watching a movie. </p>
<p>the problem with websites is: you can&#8217;t really take them by the hand. they can always stop, click slower or skip, get distracted by real-life (the world outside the screen) or simply walk away. so the classical &#8220;experience&#8221; as i understand it can&#8217;t take place. from this viewpoint it is somewhat analogous to &#8220;motivation&#8221; which, according to <a href="http://www.sprenger.com/en/" rel="nofollow">http://www.sprenger.com/en/</a> can&#8217;t be created, either. we can support its coming-up, we can try to keep it on a high level, but essentially we must let it happen inside their head.</p>
<p>when seeking accuracy of terms it might be a good idea to look &#8220;experience&#8221; up in a good dictionary.</p>
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		<title>By: Alex B.</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-27</link>
		<dc:creator>Alex B.</dc:creator>
		<pubDate>Mon, 08 Dec 2008 23:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-27</guid>
		<description>Those are just words that are supposed to sound good in the ears of potential clients. It&#039;s just advertising. Don&#039;t search too hard for a meaning, because pretentious phrases like this one are usually devoid of any meaning.</description>
		<content:encoded><![CDATA[<p>Those are just words that are supposed to sound good in the ears of potential clients. It&#8217;s just advertising. Don&#8217;t search too hard for a meaning, because pretentious phrases like this one are usually devoid of any meaning.</p>
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		<title>By: dravium</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-25</link>
		<dc:creator>dravium</dc:creator>
		<pubDate>Mon, 08 Dec 2008 21:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-25</guid>
		<description>Not that I am jaded [read: I AM REALLY FOOKIN JADED], but it&#039;s most often the sales and marketing people spewing out shite like that - &quot;Creating rich, intuitive, interactive experiences&quot;. 

On the web, we should make stuff easy to use and make information easy to find. Wait, I guess that is the experience.</description>
		<content:encoded><![CDATA[<p>Not that I am jaded [read: I AM REALLY FOOKIN JADED], but it&#8217;s most often the sales and marketing people spewing out shite like that &#8211; &#8220;Creating rich, intuitive, interactive experiences&#8221;. </p>
<p>On the web, we should make stuff easy to use and make information easy to find. Wait, I guess that is the experience.</p>
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		<title>By: mathamoz</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-24</link>
		<dc:creator>mathamoz</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-24</guid>
		<description>I would say that the experience is created by the users of the site/service, if it is of a social nature.  If you are just building an informative website, there really isn&#039;t an experience so much.</description>
		<content:encoded><![CDATA[<p>I would say that the experience is created by the users of the site/service, if it is of a social nature.  If you are just building an informative website, there really isn&#8217;t an experience so much.</p>
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		<title>By: TWD</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-23</link>
		<dc:creator>TWD</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-23</guid>
		<description>I agree that the design paradigm of &quot;creating experiences&quot; is a bad idea as well.  You can create an experience for someone, but it won&#039;t be nearly as meaningful as an experience that one creates for themselves.  This is why social networking has so much appeal.  It&#039;s not the same old story that corporate media has created for you.  The user is the one in charge.</description>
		<content:encoded><![CDATA[<p>I agree that the design paradigm of &#8220;creating experiences&#8221; is a bad idea as well.  You can create an experience for someone, but it won&#8217;t be nearly as meaningful as an experience that one creates for themselves.  This is why social networking has so much appeal.  It&#8217;s not the same old story that corporate media has created for you.  The user is the one in charge.</p>
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		<title>By: epynephrin</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-21</link>
		<dc:creator>epynephrin</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-21</guid>
		<description>Despite not really being a web designer, I&#039;ll admit the phrase &quot;creating experience&quot; does seem a bit presumptuous to me, Joe the Website User. At least for my applications and own circumstances, a website is more about getting the information that I want out of it: I can present the information clearly and in a pretty format, but I have no idea what&#039;s going through the head of the user when they&#039;re looking at it. I think that&#039;s what makes a user&#039;s experience, and what makes it impossible to manufacture in any way.</description>
		<content:encoded><![CDATA[<p>Despite not really being a web designer, I&#8217;ll admit the phrase &#8220;creating experience&#8221; does seem a bit presumptuous to me, Joe the Website User. At least for my applications and own circumstances, a website is more about getting the information that I want out of it: I can present the information clearly and in a pretty format, but I have no idea what&#8217;s going through the head of the user when they&#8217;re looking at it. I think that&#8217;s what makes a user&#8217;s experience, and what makes it impossible to manufacture in any way.</p>
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		<title>By: forestninja</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-20</link>
		<dc:creator>forestninja</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-20</guid>
		<description>No problem, Joshua! I think establishing accurate terminology is important in any industry. I&#039;m curious to see what value others place on that.</description>
		<content:encoded><![CDATA[<p>No problem, Joshua! I think establishing accurate terminology is important in any industry. I&#8217;m curious to see what value others place on that.</p>
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		<title>By: Joshua Porter</title>
		<link>http://locus.forestninja.net/2008/12/08/can-we-really-create-experiences/#comment-18</link>
		<dc:creator>Joshua Porter</dc:creator>
		<pubDate>Mon, 08 Dec 2008 11:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://locus.forestninja.net/?p=84#comment-18</guid>
		<description>Hi Georgia, thanks for picking up on my pet peave...you nailed it.</description>
		<content:encoded><![CDATA[<p>Hi Georgia, thanks for picking up on my pet peave&#8230;you nailed it.</p>
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